Stylized Water Shader
Rebecca Roman
Independent Game Developer
Rebecca Roman
soundcloud.com/user-571141329
OVERVIEW
I am an independent game developer with multi-discipline experience. While I focus on Visual Effects, Technical Art, and Music Composition, I have experience in game and level design, sound design, technical design, and production. I have a passion for using my variety of skills to create compelling worlds with strong mechanics, aesthetics, and narrative.
EDUCATION
Master of Arts, Media and Information | GPA: 4.0/4.0 May 2020
Michigan State University, East Lansing, MI
Linked BA/MA Program
Concentration in Games, Film, and Transmedia
Certificate in Serious Game Design
Bachelor of Arts, Media and Information | GPA: 3.6/4.0 May 2019
Michigan State University, East Lansing, MI
Minor in Game Design and Development, Program ranked #7 in North America by Princeton Review in 2018 Minor in Computer Science
Honors College
EXPERIENCE
Co-Founder, Creative Director | StarForged Studios Summer 2020 - Present
Led the creative development of Edge, a 3D open world adventure game where the player builds a city to improve their character.
• Responsible for overall direction and leadership of both design and art.
• Created all combat and ambient VFX and provided technical art support such as foliage and water environment shaders.
• Collaborated with my co-founder to secure funding for our vertical slice, run company administration such as payroll, HR, and technical support.
• Accepted into the Conquer Accelerator Program in Summer 2020.
• Created a business pitch for Venture Funds that included our vertical slice demo.
Sound Designer, Composer | Games for Entertainment and Learning Lab Summer 2018 - Spring 2020
Produced sound effects/music and designed unique audio systems for four company projects including:
• UI and ambient puzzle music for Quantum 3, a physics based match 3 game that teaches quantum physics.
• Character voice lines and soundtrack for Monster Savings, an endless runner that teaches financial literacy.
• Item sound effects and battle music for Plunder Panic, an award winning pirate themed party game.
• Ambience for When Rivers Were Trails, an adventure game that centers around Native Americans in the 1890s.
Virtual Reality Research Intern | Media and Information Research Laboratory Fall 2018 - Spring 2019
Assistant to Dr. Rabindra Ratan, East Lansing, MI
Collaborated with researchers and developers to develop a mobile narrative game that induces empathy.
Professorial Assistant | iVerse Laboratory Fall 2016 – Spring 2018
Assistant to Dr. Taiwoo Park, East Lansing, MI
Designed and programmed a haunted house escape room virtual reality game.
SOFTWARE
VFX: Amplify Shader Editor, Shader Graph, Shader Forge, Adobe Photoshop, Blender
Music: Reason, Audition
Development: Python, C++, C#, Unity3D
Other: Music Composition, Level Design, Systems Design
OTHER PROJECTS
• Lika (Sound Designer, Composer) – composed an orchestral piece for each of the four seasons that added instrument layers to the mix when the player picked up a collectible.
• Everything is Magnet (Sound Designer, Composer, Level Designer) – composed a progressive soundtrack that becomes more involved through each level and designed puzzle rooms.
ADDITIONAL INFORMATION AND HONORS
• 2017 - Present: Dean’s List, Michigan State University College of Communication Arts and Sciences • 2016 - Present: Michigan State Honors College Scholarship
References Available Upon Request