top of page
Stylized Water Shader
Rebecca Roman
Independent Game Developer
Plunder Panic

Plunder Panic 1.7 Gameplay + New Art Style Debut (WIP)
Above is a gameplay clip exhibiting a number of my sound effects from below.
Sound Designer, Composer
I worked on plunder panic during the summer in 2018. I created an additional background track for traditional gameplay as well as two tracks for the infection gamemode, in which some players were zombies. I also created sound effects for the items introduced during the summer such as:
- 
barrel
- 
kraken
- 
musket
- 
moltov
- 
net
- 
zombies
bottom of page